StarCraft enhanced on its predecessor Warcraft II, which featured two incredibly related playable factions, by introducing asymmetry in between the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-identified 1996 SSI launch War Wind. The unit styles https://hector394ic.aboutyoublog.com/31243707/a-review-of-starcraft